
Methodology
Design Process

Phase 1: Discovery & Scoping
Define what needs to be built and why
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Conduct needs analysis (market, organisational, learner)
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Define programme intent and positioning (e.g. QCTO, short course, NQF level)
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Align with stakeholders on goals and constraints
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Define MVP and scope of work (SOW)
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Phase 2: Learning Architecture & Storyboarding
Design the full learning solution at a conceptual level
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Create the learning architecture
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Map learning outcomes to competencies
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Structure curriculum and sequencing
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Define learning journey and milestones
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Integrate assessment strategy at a high level
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Apply design thinking to shape the experience
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Phase 3: Detailed Design (Wireframing)
Translate the concept into detailed, build-ready structures
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Break down modules into session-level detail
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Design platform learning flow
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Structure contact sessions
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Align with organisational methodology and standards
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Phase 4: Content & Component Development
Build all programme materials
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Conduct content research and validate with SMEs
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Develop learning materials (readings, activities, tools)
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Create multimedia and interactive elements
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Integrate AI-enabled components where relevant
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Quality assure all content (accuracy, clarity, alignment)
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Phase 5: Facilitation & Contact Session Development
Enable effective live or guided learning experiences
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Develop facilitation materials (slides, notes, guides)
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Design case studies and applied exercises
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Align session flow with learning outcomes and pedagogy
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Ensure facilitator usability and clarity
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Phase 6: Assessment Design
Measure learning and validate competence
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Design diagnostic, formative, and summative assessments
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Align assessments to outcomes and competencies
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Develop rubrics, memorandums, and marking guides
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Prepare for moderation and quality assurance
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Phase 7: Feedback & Evaluation Design
Enable data-driven improvement
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Design learner surveys and feedback tools
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Develop manager/stakeholder feedback instruments
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Align with evaluation frameworks
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Phase 8: Platform Build & Integration
Prepare the programme for delivery
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Handover content to platform build team
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Structure programme within LMS/CMS
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Integrate tools, assessments, and resources
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Ensure technical and UX alignment
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Phase 9: Design Testing & Quality Assurance
Validate the programme before release
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Test end-to-end learner journey
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Evaluate flow, coherence, and relevance
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Identify and resolve design issues
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Refine based on feedback
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Phase 10: Implementation & Delivery Support
Ensure effective rollout and execution
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Coordinate with facilitators and stakeholders
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Support programme launch
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Ensure alignment between design and delivery
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Phase 11: Monitoring, Evaluation & Continuous Improvement
Improve programme effectiveness over time
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Collect and analyse learner and stakeholder data
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Track performance against objectives
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Identify improvement opportunities
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Iterate on design and content
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Design Pedagogy
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Cognitive Depth & System 2 Thinking
Grounded in Dual Process Theory, I design for deliberate, effortful thinking.
Learners are guided to:
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Move beyond intuitive, habitual responses
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Engage in structured analysis
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Develop the ability to diagnose problems accurately before solving them
This includes:
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Understanding the nature of a problem
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Defining what “good” looks like (clear goals and success criteria)
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Systematically unpacking complexity
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Self-Awareness & Self-Efficacy as Core Outcomes
Learning is not only cognitive - it is developmental and psychological.
Programmes are designed to:
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Increase self-awareness (how I think, decide, and act)
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Build confidence through mastery and application
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Strengthen self-efficacy—the belief in one’s ability to act effectively in complex situations
Drawing on Albert Bandura, this is achieved through:
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Structured practice
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Feedback loops
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Real-world application
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Structured Cognitive Development
Using scaffolding and principles from Reuven Feuerstein:
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Learning is intentionally mediated
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Complexity is introduced progressively
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Learners are supported from guided understanding to independent mastery
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Situated & Applied Learning
Learning is embedded in real-world contexts.
This is acheived through:
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Case-based learning
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Workplace application
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Problem-centred design
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This ensures:
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Immediate relevance
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Transfer of learning into practice
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Tangible organisational value
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Systems & Complexity Awareness
Grounded in Systems Thinking and Cynefin Framework:
Learners are developed to:
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Understand interdependencies within systems
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Recognise different types of problems (simple, complicated, complex)
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Adapt their thinking and decision-making accordingly
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Learning as Knowledge Creation (Not Consumption)
Drawing on SECI Model and Communities of Practice:
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Learning is social and co-constructed
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Knowledge is created through interaction, reflection, and application
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Learners actively contribute to shared understanding
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Evidence-Based & Research-Driven Design
Learning design is grounded in:
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Cognitive science (e.g. Cognitive Load Theory)
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Evidence-based management principles
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Action research cycles inspired by Kurt Lewin
Research is:
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Synthesised into practical tools
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Translated into actionable frameworks
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Continuously tested against real-world outcomes
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